In a game like this, a much better way would be to use a better texture hash like xxh64 with an option to ignoreAddress=true added to textures.ini that would end up creating a lot less files to process which then should be organized properly through textures.ini(and that would be much easier without duplicates) to avoid scaling things which will end up awful via such algorithm, or at least checking the results and removing those ugly things like lights or character skin which sharpened with artificial details that should never exist added look retarded. That's why I stand by calling it the most lazy texture pack I ever seen.
Download god of war ppsspp how to#
It looks like you simply dumped everything with default options without checking that you're dumping duplicates and trying to learn how to avoid it, then processed the whole thing still without actually checking the results. PSP games often keep trash data inside the texture causing hash to also change which makes some textures harder to work without duplicates, but that wasn't even the case here. I assure you I didn't speak some BS, but checked and most of the files in your "texture pack" are duplicates that differ only via texture address while sharing exactly same hash. simple CE scripts to help creating CWCheats, This sequel to the 2010 PlayStation 3 title was first released on March 16th and has been considered by many people as one of Sony’s best games ever made The latest version for PPSSPP (a program designed.
Downloading such huge repo will never work well when trying to download it as zip. God of War 3 PPSSPP ISO File Download For Android The third installment in Greek mythology, God of War 3 Psp, is an amazing video game. Heck from what I've seen even just using option to ignore the address when dumping would probably cut most if not all of those duplicates.Įither way correct way to download stuff from github is to use git and clone it to a directory on your hdd.
It's a mess, if the textures are good after that upscaling, it can be used as a repo of textures to use in a texture pack where someone actually does a bit more with it, but blah I don't recommend using such packs on a game, it's really wasteful on the resources and completely unecessary takes over 6gb despite not being such a huge upscale all because of the duplicates. They're not sorted in any way, nor renamed, if the game changed texture address or anything this will contain duplicate or maybe even many duplicates of it hence it includes 20k texture files and takes way more than it should. That's the most lazy texture pack I ever seen p, files were dumped, automatically upscaled and that's it.